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Post by Doug Patterson on Mar 26, 2012 14:06:50 GMT -6
If you have an idea for a weapon not found in the books, and it would fall under the rules of B-Tech as a realistic weapon, post that bad boy here!
I came up with one that expands on the AC design. Sniper AC-10 Weight 10 tons 6 crit locations 3 heat 10 damage Range: S-12, M-24, L-36 Ammo:8 shots per ton, will explode if hit. On a roll of 2, the rifle jams, and one round must be used to clear the jam and uses 2 rounds of ammo to clear it. (The jammed round, and another to cycle the action to clear the weapon) The SNAC-10 is a long-barreled autocannon that fires only once per turn. The length of barrel and larger propellant charge per round gives it range lightly shorter than ELRMs. The high-velocity slug does not suffer from the effects of normal gravity drop or wind, therefore the rifle has a -2 to hit. It must be mounted on a 'Mech with targeting computer, and only one SNAC-10 may be mounted. The Mech uses both arms to fire, so the arms must have all arm actuators, the Mech can fire torso mounted weapons as well as the rifle, but no other arm-mounted weapons can be installed.
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Post by kalindras on May 1, 2012 7:34:42 GMT -6
Dunno how "out there" y'all think this one is, but it'd be a helluva thing to see in action:
The Orbital Support Laser
Weight: 5 tons
Heat: 0
Crit Spaces: 2
Range: LoS
Ammo: Due to capacitor limitations on the platform, the OSL can only fire every five turns.
Damage: 50 pts., ground zero (5-pt. groups, punch table); -15 pts. every hex from target ("blast radius" due to atmospheric dispersion of the beam) (5-pt. groups, punch table)
Game Use: The OSL is usually set in a synchronous orbit over a potential battlefield prior to a conflict, as such it requires planning and strategy to ensure that a battle takes place in or very near to a designated locale. That being given, the OSL is called for and spotted like artillery. Any unit wishing to call the OSL must be fitted with a coded transponder and satellite up-link module. Once a target is sighted, visual link must be maintained with it for a whole round as telemetry is relayed via the up-link. The unit spends the next round positioning, and finally, in the third round, a beam of vast power blazes from the heavens like the lightning bolt of Zeus, incinerating the target point and anything in the surrounding area. Woods are considered to be set ablaze (if using fire rules) and buildings in the target zone take double the amount of damage a Mech takes (unless they are hardened or in some similar way armoured). If optional cratering rules are used, this weapon creates earth-divots accordingly. Sighting, ranging and telemetry can be performed during the recharge period for the weapon, thus it can effectively be fired every five turns.
The OSL is a shock-and-awe weapon, meant to demonstrate to an opposing force the utter orbital supremacy of either the attacking or defending army. It is not a scalpel, rather, it is a hammer.
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desa
Full Member
Posts: 161
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Post by desa on May 3, 2012 11:15:42 GMT -6
coded transponder and satellite up-link module
How many crit spots and weight?
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Post by Inertmatter on May 18, 2012 13:18:59 GMT -6
I have 2 problems with the osl, first orbital bombardment is, I believe, highly frowned on and rarely seen except by possibly the word of Blake, who don't give a f*ck... secondly if you already have orbital supremacy and are WoB why not have your on station capital ship saturate the the area with its complement of naval fun stuff? Now as a defense they could possibly work if they were anti space lasers you could flip towards the planet for a surprise to an opponent who blitzed a drop ship down to the surface, or maybe that same opponent sprinkled them out of their drop ship as a bit of insurance ...as presented it doesn't seem so much a supremacy weapon as an ace in the hole. I can see it working very well with a black op's mission or with insurgents
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